Blender Cycles
Posted by Allan Brito on January 2nd, 2012 ~
5 Comments
One of the most interesting tools added to Blender recently was the new render engine called Cycles. With this new and incredible addition to Blender, architectural visualization artists can work with options that were only available on external render engines like YafaRay, LuxRender and others. The Path Tracing integrator of…
Posted by Allan Brito on August 10th, 2011 ~
5 Comments
The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in…
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…
Posted by Allan Brito on July 14th, 2011 ~
2 Comments
Even with the growing number of renderers showing up every week, and with support for Blender like NOX Render, which as commented here on the blog this week, all Blender users are really expecting a lot from Cycles. The new Blender renderer called Cycles is about to get a major…
Posted by Allan Brito on May 8th, 2011 ~
3 Comments
In the past few days almost everybody that I know in the Blender community tried to get a preview of the new Blender Cycles render. Since this is a really new render system, a lot of experienced users are still learning how to use Cycles and get good results with…