Blender 2.8 updates: No more BGE and Blender Internal

In a recent update regarding the development of Blender 2.8, we got two “features” that will no longer be available. The first one is the Blender Render, which was present in the software ever since the early versions. Another feature of Blender that was left behind is the Game Engine, at least in its actual […]

Blender 2.8: Where is the viewport shading?

At the beginning of this week, we shared an impressive scene made in the upcoming Blender 2.8, showing a toilet scene in Eevee. The real-time render engine of Blender 2.8 is one of the highlights of the new version. Based on that scene, some readers went to the Blender Builder page to get an experimental […]

Blender 2.8: From layers to collections

A significant upgrade for Blender is coming in the next couple months, and that will introduce some great new features like Eevee. For artists currently working with Blender 2.7x, a few changes will affect your modeling workflow. One of those changes will be in the way you organize the scene, with a new tool replacing […]