White living room with Cycles

One of my favorite colors to work with interiors is white! Why? It might be because of the association with cleanses or simply because we are surrounded by urban spaces with a majority of gray shades. Have you ever found a clean white space in cityscapes these days? Some people also love the new aspect […]

Single family house: On a mobile GPU

A common sense between artists using Blender and Cycles to create architectural visualization is that you need high GPU options. And a few types of options like integrated boards from mobile computers wouldn’t meet the minimum requirements for architectural visualization. I do agree with that at some level because you can always put the heavy […]

Living room with Cycles

Here is an incredible work of the 3d artist named ArcHWiZ that uses Blender and Cycles to show a small living room, along with some nice 3d furniture models. For those artists looking for benchmarks on samples for rendering, a scene like the one created for this project required 3000 samples and 40 minutes to […]

Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

Attic workspace rendered in Cycles

One of the key points to get a good performance in Cycles is to understand how path tracing works. When you get to realize that in some scenes, you have to add some extra lights or use, portals things will evolve quickly to a final solution. From a space point of view, path tracing “doesn’t […]

Free office scene rendered in Cycles

When you start to search for references to improve or compare your work to others in architectural visualization, besides getting clues on light and composition you may also find some extra resources. Most artists look for residential scenes, but commercial and office scenes will be an excellent addition to any reference collection. If you want […]

Living room with a Sky Texture in Cycles

When you take a look at someone’s else work to compare with your renders, most of the time you will find small differences. But, at some particular projects, you may find new techniques or setups that you never thought about using. Here is another project that worth look at from the Blenderartists forums. The author […]

Top GPUs may not always be the best choice for architecture

A common question that we receive in Blender 3D Architect is about the hardware to render in Cycles. Some artists choose to get the “best” available GPUs to get started, but it might not be the best cost effective choice. You can start to gather “data” about the hardware used for architectural visualization by analyzing […]