Getting started with E-Cycles for architectural rendering

A version of Cycles that often appear in Blender 3D Architect as the main renderer for architectural projects is E-Cycles, which is an optimized version of the default Cycles render from Blender. With E-Cycles, you can get an impressive speed boost to any render. If you are using an NVIDIA card, those gains can go […]

Tranquility box: Rendering a SketchUp file in Blender Cycles

What is the first step you take when starting an architectural visualization project in Blender? A typical workflow involves modeling the project based on references such as technical drawings, to later add materials and render. However, a few projects may also start with models created outside Blender. A popular choice to create basic 3D models […]

E-Cycles updated to Blender 2.9 and light groups support

With the release of Blender 2.9, it is time to start updating some of the main resources used to create architectural visualization with the software. Among those resources, you might find Add-ons and also external renders. A popular renderer used for architecture with Blender is E-Cycles, which is an optimized version of Cycles that is […]

Blender 2.90: Cycles updates in Multi GPU (NVLink)

By the end of this month, we will probably see a stable release of Blender 2.9, which keeps all improvements introduced by version 2.8 and pushes it a little further. Besides adding some welcome improvements to the user interface experience, we also have some important updates on tools and resources. One crucial field for architectural […]

Blender 2.83: Cycles now has Adaptive Sampling

When you start any rendering with Blender Cycles for architecture it is imperative to set the value of your sampling limit. That limit will have a direct impact on several aspects of the render like image noise, render times, and more. Once the sampling limit is set it will impact all of your renders. For […]

Cycles denoiser for Viewport render (2.83)

A project that has Blender Cycles as their main render engine will most likely use a feature called Denoiser to reduce the number of samples required to get a clean image. The tool is an incredible feature for Cycles and has a limitation today of only working at the render output window. If you trigger […]

Resort visualization using Blender 2.8 and Cycles

An artist called remitriadi posted an impressive and unique type of visualization project at the BlenderArtists forums. We usually see external visualizations from projects related to residential spaces like houses or apartment buildings. The project posted by remitriadi is a resort exterior located in Bali, Indonesia. From the project, you can check two images that […]