Do you need a professional GPU for Cycles?

Every time I have the opportunity to engage someone to migrate to Blender for architectural work, I often have to explain why Cycles won’t benefit from a so-called professional GPU like a Quadro. If you are familiar with the Nvidia lineup of products you know that we have a group of GPUs aimed at the […]

Cycles for architecture: Apartment renders

For artists just getting started with architectural visualization you probably will struggle to get only a single view from a project done. But, with time and experience, a single view of a project won’t be enough anymore. For a few artists, it is becoming a routine to release several images from the same project, which […]

Simple technique to reduce noise on Cycles

What is your preferred method to get rid of noise from renders in Cycles? The first choice for a lot of people is to increase the number of samples, which may result in several hours of render time. Another option is to add even stronger hardware, like high-end GPU models. As a downside, you have […]

White living room with Cycles

One of my favorite colors to work with interiors is white! Why? It might be because of the association with cleanses or simply because we are surrounded by urban spaces with a majority of gray shades. Have you ever found a clean white space in cityscapes these days? Some people also love the new aspect […]

Single family house: On a mobile GPU

A common sense between artists using Blender and Cycles to create architectural visualization is that you need high GPU options. And a few types of options like integrated boards from mobile computers wouldn’t meet the minimum requirements for architectural visualization. I do agree with that at some level because you can always put the heavy […]

Living room with Cycles

Here is an incredible work of the 3d artist named ArcHWiZ that uses Blender and Cycles to show a small living room, along with some nice 3d furniture models. For those artists looking for benchmarks on samples for rendering, a scene like the one created for this project required 3000 samples and 40 minutes to […]

Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

Attic workspace rendered in Cycles

One of the key points to get a good performance in Cycles is to understand how path tracing works. When you get to realize that in some scenes, you have to add some extra lights or use, portals things will evolve quickly to a final solution. From a space point of view, path tracing “doesn’t […]