E-Cycles with 30% OFF (Until 20th November/2020)

A render engine that often appears here in Blender 3D Architect as the main option to produce architectural images is E-Cycles, which is an optimized version of the default Cycles for Blender. It makes under the hood changes to Cycles and makes it work a lot faster. Lately, the developer of E-Cycles added a lot […]

Advanced water shader for architecture with E-Cycles

If you are working on a project featuring a swimming pool or any other large water surface, you will probably try to get a realistic material to render water. An artist called Johannes Wide shared an advanced water shader with caustics that is perfect for such projects on his Twitter account. He is using E-Cycles […]

Getting started with E-Cycles for architectural rendering

A version of Cycles that often appear in Blender 3D Architect as the main renderer for architectural projects is E-Cycles, which is an optimized version of the default Cycles render from Blender. With E-Cycles, you can get an impressive speed boost to any render. If you are using an NVIDIA card, those gains can go […]

Tranquility box: Rendering a SketchUp file in Blender Cycles

What is the first step you take when starting an architectural visualization project in Blender? A typical workflow involves modeling the project based on references such as technical drawings, to later add materials and render. However, a few projects may also start with models created outside Blender. A popular choice to create basic 3D models […]

E-Cycles updated to Blender 2.9 and light groups support

With the release of Blender 2.9, it is time to start updating some of the main resources used to create architectural visualization with the software. Among those resources, you might find Add-ons and also external renders. A popular renderer used for architecture with Blender is E-Cycles, which is an optimized version of Cycles that is […]

Blender 2.90: Cycles updates in Multi GPU (NVLink)

By the end of this month, we will probably see a stable release of Blender 2.9, which keeps all improvements introduced by version 2.8 and pushes it a little further. Besides adding some welcome improvements to the user interface experience, we also have some important updates on tools and resources. One crucial field for architectural […]

Blender 2.83: Cycles now has Adaptive Sampling

When you start any rendering with Blender Cycles for architecture it is imperative to set the value of your sampling limit. That limit will have a direct impact on several aspects of the render like image noise, render times, and more. Once the sampling limit is set it will impact all of your renders. For […]