Blender and Cycles for architecture: Loft

When you must start a project that will show only a particular angle of a room, do you create the full ambient? The best approach in situations like this is to place the camera and work only on what will appear. In the context of Blender and Cycles for architecture. Is there anything important that […]

Reduce noise on Cycles: Free Node Groups

By the time we started to play around with Cycles for architecture, we had begun to live with a common characteristic of their renders. I’m talking about noise. That grainy look on your images at their early stages. Some people might stare at the monitor screen for quite some time waiting for the noise to […]

Rendered in Cycles: Living room

Another excellent example of architectural visualisation rendered in Cycles, and posted at the Blenderartists forums. The project shows a living room filled with well-placed furniture and proper lights. A French artist called Joan Savalli is the author of the project. There is no much information about the hardware or render times for this project, but […]

Studio setup for furniture models

If you have some free time and want to put your modeling skills to the test, one of the best exercises related to architectural visualization is to work on some furniture models. It is a win-win situation in all aspects. First, you get to practice your architectural modeling skills and at the same time will […]

Free download of 25 tree textures with alpha maps

There are basically two options to add foliage and trees to any scene in architectural visualization and the first one is by creating 3d tress, which can add a huge amount of data to your project and the other one is by simply use textures. From both options the use of textures is by far […]

realistic glass Cycles

Realistic glass with Blender Cycles

The setup of a certain group of materials sometimes demands a lot of work and tests to find the best combination of nodes, textures and lights. One of those materials is glass, because of their nature we must place some key elements around the scene to reflect over the surface and get a good effect […]

Apartment rendering with Blender Cycles

What do you use to start a project? A photo from a real world environment? The work of another artist? Sometimes it might be much easier to use a reference to get started, and another project that looks like the one you are trying to create may give the right directions. A few days ago […]

Migrating from LuxRender to Cycles

If you ever made some architectural visualization with Blender in the not so distant past, you probably have already used some external render like LuxRender. I have used both LuxRender and YafaRay a lot, and some of my oldest projects were all rendered with them. When a client ask for a change on any rendered […]