Cycles-Architecture

Tutorial about Blender Cycles for architecture: External scene

When you start an architectural visualization project modeled with Blender these days, which renderer do you try to use? A lot of people is starting to move all their projects to Cycles, and it is not just because it is already there, you don`t have to install any extra software or exporter. The renderer is […]

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Rendering a living room with Blender Cycles

Here is another nice example of the use of Blender as a tool for architectural visualization. Last week an architect from Italy called Arcangelo D’Alessandro contact me to show his latest project rendered with Blender. Arcangelo uses Blender for his projects since 2004, and this time he tried to test the possibilities of Blender Cycles […]

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Interior rendering with Cycles and Faking IES lights

If you try to compare the features offered by Blender Cycles with older and more mature render engines like LuxRender, you will notice that Cycles is in fact a very young render engine, and still has a lot of development ahead. But, with some creativity we can work around some of those missing features to […]

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Free download of physically based metals for Cycles

One of the best places to find references for Blender related material is Blend Swap, where you can find all sort of things uploaded by Blender users. There are free 3d models of furniture, procedural textures and much more. If you don`t have an account there, I suggest you to get one, which is required […]

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Blender Cycles tutorial: Creating grass for architectural visualization

One of the most interesting tools added to Blender recently was the new render engine called Cycles. With this new and incredible addition to Blender, architectural visualization artists can work with options that were only available on external render engines like YafaRay, LuxRender and others. The Path Tracing integrator of Cycles gives us the possibility […]

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How to add lights to an interior scene in Blender Cycles?

The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in Cycles. How can we add […]