Last week in Blender 3D Architect 2021: Week 24

If you missed any of our articles from last week in Blender 3D Architect, you now have the chance to view a summary of all the content we posted. Among the materials, you will always find content related to architecture, furniture models, and also news about Blender. Here is a list of articles from last […]

Poly Haven: New hub for public domain assets

A key resource for any 3D artist working with digital creation is assets to quickly populate a scene or project. Those assets may include textures, 3D models, and anything that can help us adding context to a scene. We often recommend the download of assets from sites like HDRI haven and Texture Haven. They offer […]

IFC.js updates: Selections and filters

How do you organize your modeling projects for architecture? A way of doing that in Blender is using collections to segment and assign meaning to 3D objects. With a complex design, it is critical to have such a level of organization. If you want to go further with that type of optimization, you should look […]

E-Cycles AI Denoiser for interiors

When you start using Blender Cycles to render projects for architecture, you soon notice how the sample settings can make a massive difference in render times and the quality of your images. A feature that was, for many people, a game-changer for rendering was the denoiser. A clever software trick can apply a filter to […]

Last week in Blender 3D Architect 2021: Week 23

If you missed any of our articles from last week in Blender 3D Architect, you now have the chance to view a summary of all the content we posted. Among the materials, you will always find content related to architecture, furniture models, and news about Blender. Here is a list of articles from last week: […]

Blender Asset browser updates for architecture (Blender 3.X)

When you start creating an architectural project in Blender, a significant part of that data will depend on the design, like walls, floors, and other architectural elements. Different parts will eventually come from external libraries like furniture and assets. For that reason, it is critical to have a great asset browser to insert 3D models […]