Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

Attic workspace rendered in Cycles

One of the key points to get a good performance in Cycles is to understand how path tracing works. When you get to realize that in some scenes, you have to add some extra lights or use, portals things will evolve quickly to a final solution. From a space point of view, path tracing “doesn’t […]

Volumetric lights for architecture

One of the topics that catch people’s attention during a lecture about lighting with Blender is volumetric light. In a broader context and not only about architecture. But, can we use it for architectural visualization? For commercial advertisement, I can’t see much use on volumetric lights for scenes like interior views. But, if your objective […]

Free PBR materials and textures

If you make a quick search on news and tutorials related to rendering and materials, you probably will notice that PBR (Physically based render) is a hot subject. Everyone seems to be talking about this kind of rendering because we can work with that on Cycles. What is exactly PBR? If you never heard of […]

98 Free Scifi based textures

Among the resources for architecture that I usually share with my readers (you) here at Blender 3D Architect, most of the time they are “standard” assets like furniture and textures for vegetation, bricks and more. But, what if you needed some textures for a highly contextualized project? Something with a theme related to Scifi. For […]

Simple vegetation maps and models for architecture

The benefits of using low poly assets for architectural visualization are directly related to projects aimed at real-time 3D. In these days where people are not satisfied anymore with static images and non-interactive multimedia, we must change the way architectural visualization is born. And to change that you probably will invest on real-time visualization using […]

Urban environments in Blender

The scales involved in a regular project for architecture hardly goes beyond a skyscraper or something like a shopping mall. But, at some point, you may have to extrapolate that and move to something like a full city. In that case, you probably will need some tool or resource to speed up the modeling of […]

How to setup grass for the BGE

Every time I start to show Blender for architects they become impressed with the possibilities the software offer. Not only it may become a powerful tool to create 3d models for architecture, but a full visualization suite with Cycles. With the advances in Cycles features and GPU support, we can also look to the Blender […]