Blender 2.8: Using the Fillet from AutoCAD for modeling

When you migrate from other softwares to Blender, you might start to adapt your workflow. That happens a lot with artists coming from CAD tools, which will try to find similar tools in Blender. After the release of Blender 2.8, we are getting lots of messages from artists asking us about options in Blender that […]

Blender 2.8: Where is the Remove Doubles?

If you are starting to migrating from Blender 2.7x to the new Blender 2.8, you will feel that the core functionality of the software remains the same. But a lot of tools and options either disappeared or are in different locations. During the modeling stage of any project, you will often use an option in […]

Blender 2.8 CAD like features: TinyCAD

As a tool for modeling and making architectural design concepts, Blender has a lot to offer with the built-in options, but we can always expand it with the use of Add-ons. Some of the Add-ons for Blender will come pre-installed with the software, and you don’t have to make any additional downloads, and you should […]

Blender for architecture: Units settings for precision modeling

After the release of Blender 2.8, a lot more artists are considering migrating to Blender as their primary tool for architectural visualization. When people see some of the artwork produced with both Eevee and Cycles, they immediately start thinking more seriously about using Blender. A key feature of any software regarding architecture is the ability […]

Free 3d scanned human figure for interiors

Earlier this week I was mentioning how important it is to add context and a sense of scale to architectural render, using something simple like a texture of a human figure. You will make clear to anyone looking at the scene the proportions and measurements of the scene. However, on some occasions, a simple texture […]

Blender 2.8: Collections for architectural modeling

For several years we used to organize 3d scenes in Blender using layers as a default way to split, hide, and organize scenes. In Blender 2.8 layers are no longer an option to do such a task. They are not available anymore. Instead of layers we now have Collections. Before we proceed, you can learn […]

Blender 2.8: Using advance mode for modeling

One of the most critical aspects of architectural visualization with Blender is the modeling stage. That is where everything will start and using a model with the wrong proportions or measurements will have a catastrophic impact on the final result. Therefore, you must use a high level of precision to create your 3d models in […]