Modern bathroom visualization with Blender and Cycles

If you have some spare time available and would like to check out a great and long tutorial about modeling and rendering for architectural with Blender, I found a great reference for bathroom visualization created by Blenderpedia. The tutorial is all video based and has almost 4 hours in length, which could became really interesting […]

New shader to create frosted glass in YafaRay for interior design

The next version of YafaRay is in development and a few weeks I posted an article about one of the new tools, of what will became YafaRay 0.1.2 in the future, which will allow YafaRay users to use photometric lights (IES files). This is a great feature for architectural visualization artists willing to give more […]

How to use the lampspectrum for interior rendering in LuxRender

One of the things I like the most in LuxBlend is the presence of presets for almost anything on the exporter. Every time I show LuxRender, YafaRay and Indigo to my students at anyone of my classes, the inexperienced students feel more comfortable to use LuxBlend and render their projects with LuxRender, because of the […]

How to improve interior design renderings with YafaRay and Blender 3D?

An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s mostly done. In architectural visualization […]

Free download of furniture models for architectural visualization

If there is one thing that we really need to keep in a safe place, for architectural visualization, besides a good texture collection, is a library of furniture models to use in interior design projects. This is something useful to speed up the production of any project, because we will only have to model the […]

Architectural glass with Indigo Renderer

In the past few days I was reviewing some projects created with old versions of Indigo Renderer, to start working on updates and see how fast the last releases are compared with the old freeware Indigo. In one of those projects I saw something that caught my attention, which is the way glass is created […]