Using architectural glass in Blender 3D

If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot of interesting tools and features to help us in the process of creating great renderings for architectural visualization. Besides all the features like the Light Groups, this allows us to control almost each aspect of […]

Controlling lights with LuxRender Light groups

There are a lot of great features and tools in LuxRender that can really help any architectural visualization artist, which uses Blender to model his works to create photo realistic renders. I was testing some of the features introduced lately in LuxRender and one of the features that really caught my attention was the Light […]

Getting started with Blender 3D and LuxRender

In case you didn`t notice, another external renderer that used to be a Freeware is turning into a commercial software. Now it`s time for kerkythea to follow the same steps of Indigo and become a player against Maxwell Render and FryRender. The strange thing is that both softwares made the change to a commercial license […]

Interior design with Blender 3D and YafaRay: Scene to download

I still find a lot of experienced Blender 3d artists with problems to migrate completely to YafaRay, most of that is because they have a solid workflow with the old YafRay core, and lots of projects made with the old render engine. If you are one of those artists, with a few problems and difficulties […]

Modeling for Architecture timelapse: Living room walls in Blender 3D

I’m working right now in the production of an online training about the integration between Blender 3D and Indigo Renderer, which will deal with the full modeling, texturing and rendering for a small but interesting scene in Blender. Just to illustrate a bit how part of the training will be handled, I’ve created a timelapse […]

Using objects and meshes to emit light in Blender 3D

Sometimes we have to use more than a standard light of Blender to simulate an interior scene. Let me show you a really interesting project that I have been working on. It`s only a preliminary study for an art galley, where the objective is to use mostly indirect light for the scene, and put some […]

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