interiors with Eevee

Light setup for interiors with Eevee

During the last few months, you probably saw a lot of impressive artwork, reviews, and examples of the power of Eevee. The upcoming real-time render engine of Blender 2.8 is one of the highlights of the next Blender update. Among the several examples of artwork you also saw a few of them related to architectural […]

IES lights Cycles

How to simulate artificial lights in Cycles?

In interior visualization projects, at some point, you will have to start planning how to light your scene. For most people, such thought is all about sunlight. In which direction the sun will get into my scene? What if you have to work with a night scene or a place that shows artificial lights? In […]

Sheep It render farm for Blender

In architectural visualization, you will find a few projects that will demand the maximum performance from your hardware, especially when you have to work on any animation. To create a short animation, you will have to render multiple frames of a camera to get a few seconds of movement. A scene that takes 40 minutes […]

Free HDR library for architectural visualization

The light setup for architectural rendering in Blender Cycles has some components that you will eventually reuse across scenes. A crucial part of that setup is the environmental map that you will use to boost the light of a scene. What is an environmental map? Usually, you will use an HDR image as an environmental […]

Blender 2.79 filmic: Should you replace it?

As you are probably aware by now, Blender 2.79 finally is available with a stable release. Among the incredible set of new features, you will find the filmic color profile shipping by default. For artists using Blender for architectural visualization, using filmic will give your scenes a breath of light! Until Blender 2.78 you had […]

Rendering a scene in Cycles with only one sample and no noise?

Architectural visualization artists working with Blender and rendering in Cycles knows that image noise is a common problem. If you start your render and choose a low amount of samples for the render, by the end of the process, you will have an unusable image with lots of noise. To get rid of noise you […]

Comic book style render in Blender

I was reviewing some of my articles from past years and found an interesting project, posted by congcong009 at the Blenderartists forums. The project itself and the post are a bit old already, but the artwork is still worth the look. By the time it was published FreeStyle wasn’t yet a viable option to create […]

Volumetric lights for architecture

One of the topics that catch people’s attention during a lecture about lighting with Blender is volumetric light. In a broader context and not only about architecture. But, can we use it for architectural visualization? For commercial advertisement, I can’t see much use on volumetric lights for scenes like interior views. But, if your objective […]