Comic book style render in Blender

I was reviewing some of my articles from past years and found an interesting project, posted by congcong009 at the Blenderartists forums. The project itself and the post are a bit old already, but the artwork is still worth the look. By the time it was published FreeStyle wasn’t yet a viable option to create […]

Volumetric lights for architecture

One of the topics that catch people’s attention during a lecture about lighting with Blender is volumetric light. In a broader context and not only about architecture. But, can we use it for architectural visualization? For commercial advertisement, I can’t see much use on volumetric lights for scenes like interior views. But, if your objective […]

Free PBR materials and textures

If you make a quick search on news and tutorials related to rendering and materials, you probably will notice that PBR (Physically based render) is a hot subject. Everyone seems to be talking about this kind of rendering because we can work with that on Cycles. What is exactly PBR? If you never heard of […]

98 Free Scifi based textures

Among the resources for architecture that I usually share with my readers (you) here at Blender 3D Architect, most of the time they are “standard” assets like furniture and textures for vegetation, bricks and more. But, what if you needed some textures for a highly contextualized project? Something with a theme related to Scifi. For […]

Interior architectural visualization: Apartment in Cycles

To get a good grip on projects related to architecture using not only Blender but other applications, I have to browse a lot of articles and keep track of artists from different sources. For some people, it might sound boring or tedious, but I enjoy this “hunt” for good sources for architectural projects. And from […]

Interior light for architecture in Blender: Apartment render

What is your preferred light setup for Blender Cycles? For architectural visualization, and mostly for interior views, a common strategy to place lights is to make use of an HDR map for the environment and mix that with big light sources like planes with an emitter material. Of course, you have to find the right […]

Understanding Path Tracing

You probably have already seen at the Blender interface something related to a word called “Path Tracing”. What is it exactly? This is the main algorithm used by Cycles to compute light on your architectural visualization projects, and not only by Cycles! A lot of renderers use Path Tracing as their main render method. Do […]

Free download of a frosted glass shader for Cycles

A few days ago I did posted here on Blender 3D Architect a project called Sauna House, which made use of frosted glass in an architectural visualization project rendered with Cycles. Do you know how to setup frosted glass in Blender Cycles? If you never tried to create a node setup for this type of […]