Interior light for architecture in Blender: Apartment render

What is your preferred light setup for Blender Cycles? For architectural visualization, and mostly for interior views, a common strategy to place lights is to make use of an HDR map for the environment and mix that with big light sources like planes with an emitter material. Of course, you have to find the right […]

Understanding Path Tracing

You probably have already seen at the Blender interface something related to a word called “Path Tracing”. What is it exactly? This is the main algorithm used by Cycles to compute light on your architectural visualization projects, and not only by Cycles! A lot of renderers use Path Tracing as their main render method. Do […]

Free download of a frosted glass shader for Cycles

A few days ago I did posted here on Blender 3D Architect a project called Sauna House, which made use of frosted glass in an architectural visualization project rendered with Cycles. Do you know how to setup frosted glass in Blender Cycles? If you never tried to create a node setup for this type of […]

Sauna House: Frosted glass in architectural visualization

The use of glass in architecture is a well-known way to give an aspect of modernism and sophistication to any project, but it has to be used wisely to make a visual statement. When you deal with architectural visualization the setup of glass is also important, because it can make your render to take much […]

Texturise: Free texture libraries

The search for free texture libraries never ends and last week I found another one that might be useful for architectural visualization. This time it is a collection called Texturise and it has interesting options for 3d artists. All files are available with maps for diffuse, normal and specular options. Besides those different types of […]

Free highres HDR map from a desert scene

A good collection of HDR images can make the difference for an architectural visualization artist, and if you use Blender Cycles a lot I must say that an HDR map can really make the quality of your projects to change. This is why I`m always looking for new HDR maps and with more options I […]

Blender Cycles for architecture: Reading corner

What is the best way to light up a scene in Blender Cycles for architecture? The best answer for that question is: “it will depend on the context, shape and setup of the scene”. There is no right or wrong way, but different solutions for the same problem. Look at this great example of internal […]