3D Floorplans with E-Cycles (Profile)

The project profile series of Blender 3D Architect is a collection of articles aiming for feature projects related to architectural visualization. We invite talented artists to share additional details about each project to demonstrate how they approach each stage. And also allow each author to publicize their work among our readers. How does it work? […]

Cycles X for interiors in architecture – Blender 3.0

As you can imagine, after the announcement of Cycles X as part of the future of Blender, a lot of people are rushing to test it with several different projects, and architecture is one of the highlights. Yesterday I shared a detailed article with links explaining how to download and start testing Cycles X yourself, […]

Filtering E-Cycles projects in ArtStation

As you probably notice from the multiple articles and projects posted here in Blender 3D Architect, I love the speed and optimization of E-Cycles. It is an impressive upgrade to anyone working with Cycles as a tool to make architectural visualizations. It is an optimized version of Cycles with a focus on speed, and it […]

Topologise Add-on for quick building generation with Blender

A couple of days ago, we posted an article about an impressive collection of tools under development by Bruno Postle, which shows an impressive demo of the Urb framework to create a full building in 10 minutes with Blender. The process required only a polygon model with faces for the script to insert doors, windows, […]

Blender Eevee: The guide

After the release of our latest book about Blender 2.8 for architecture, we immediately started to work in a brand new title. A guide that would help our readers use one of the highlights of Blender 2.8: Eevee. We are proud to announce our new release Blender Eevee: The guide to real-time rendering with Blender […]

Last week in Blender 3D Architect 2019: Week 34

If you missed any of our articles from last week in Blender 3D Architect, you now have the chance to view a summary of all the content we posted. Among the materials, you will always find content related to architecture, furniture models and also news about Blender. Here is a list of articles from last […]

Blender 2.8: Using the Fillet from AutoCAD for modeling

When you migrate from other softwares to Blender, you might start to adapt your workflow. That happens a lot with artists coming from CAD tools, which will try to find similar tools in Blender. After the release of Blender 2.8, we are getting lots of messages from artists asking us about options in Blender that […]

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