Armory 3D for ArchViz in Blender

One of the most strong trends in architectural visualization as a whole is real-time rendering. Most artists are willing to either invest in new software to use real-time rendering or completely change their workflow to take advantage of instantaneous renderings. Blender had the integrated Game Engine that will no longer be available in version 2.8. […]

Shanghai Bund HDRI map

One of the key elements for a light setup using Blender Cycles and Eevee is an environment texture applied to the scene. Some artists still prefer to use a plain white background, but you won’t get reflections and light variations from something like an HDRI map. The best place to get those textures for Blender […]

Blender 2.8 updates: No more BGE and Blender Internal

In a recent update regarding the development of Blender 2.8, we got two “features” that will no longer be available. The first one is the Blender Render, which was present in the software ever since the early versions. Another feature of Blender that was left behind is the Game Engine, at least in its actual […]

Interior rendering: From Revit to Blender Eevee

Interior rendering: From Revit to Blender Eevee

How easy is it to integrate Blender with softwares that architects use to manage construction plans like Revit? If you have access to software like Revit, it is simple to send models to Blender, using an FBX file as middleware. You have to make sure the FBX is binary. In fact, any software that can […]

Architectural animation with Eevee

Architectural animation with Eevee

When you start a visualization project that has a clear objective of making an still image you will face a few minutes or hours of render time. Depending on the complexity and power of your hardware that could drop a little, but the wait is inevitable. For the cases where the objective is to create […]

interiors with Eevee

Light setup for interiors with Eevee

During the last few months, you probably saw a lot of impressive artwork, reviews, and examples of the power of Eevee. The upcoming real-time render engine of Blender 2.8 is one of the highlights of the next Blender update. Among the several examples of artwork you also saw a few of them related to architectural […]

Interior render with Eevee in 20 seconds

When Blender Cycles appeared as part of Blender 2.61 release back in 2011 people went nuts. Until that date, we had to use external renders in Blender to get features like global illumination. In the upcoming months, we will experience another leap forward in Blender capabilities related to rendering. At least, in real-time rendering. The […]

Blender 2.8: Where is the viewport shading?

At the beginning of this week, we shared an impressive scene made in the upcoming Blender 2.8, showing a toilet scene in Eevee. The real-time render engine of Blender 2.8 is one of the highlights of the new version. Based on that scene, some readers went to the Blender Builder page to get an experimental […]