Lit: Residential interior with Blender Cycles

When you start to set up a project for architectural visualization in Blender, you probably will follow a few guidelines for lighting. One of the most common nowadays is to get an HDR map in the background, which will help you to spread diffuse light all around your scene. That was not the case with […]

The living room project in Cycles

In architectural visualization, you will often find projects that must materialize an idea that someone else had about a particular space. You might work with an architect or designer that doesn’t know anything about 3D modeling and rendering and need you to create marketing materials and sell the project idea. Another scenario is to create […]

More Eevee renderings and tests for architectural visualization

In the next Blender major release, which will be version 2.80 you will see a lot of new features and resources for architectural visualization. Among those new tools is Eevee, which is a promising new real-time render engine. A real-time render engine is something we already see regularly on a game engine like the Unreal […]

Blender 2.79 filmic: Should you replace it?

As you are probably aware by now, Blender 2.79 finally is available with a stable release. Among the incredible set of new features, you will find the filmic color profile shipping by default. For artists using Blender for architectural visualization, using filmic will give your scenes a breath of light! Until Blender 2.78 you had […]

Eevee for architecture: First project using real-time render?

From all the upcoming features in future Blender releases, I believe that Eevee is by far one of the most exciting resources. Not only it will give you a brand new real-time render, but also a way to create animations for architecture quickly. Eevee is still in early stages of development and should not go […]

Cycles for architecture: Apartment renders

For artists just getting started with architectural visualization you probably will struggle to get only a single view from a project done. But, with time and experience, a single view of a project won’t be enough anymore. For a few artists, it is becoming a routine to release several images from the same project, which […]

Comic book style render in Blender

I was reviewing some of my articles from past years and found an interesting project, posted by congcong009 at the Blenderartists forums. The project itself and the post are a bit old already, but the artwork is still worth the look. By the time it was published FreeStyle wasn’t yet a viable option to create […]

Reduce noise on Cycles: Free Node Groups

By the time we started to play around with Cycles for architecture, we had begun to live with a common characteristic of their renders. I’m talking about noise. That grainy look on your images at their early stages. Some people might stare at the monitor screen for quite some time waiting for the noise to […]