Rendering with instancing in YafaRay

When we have to create a scene that uses lots of objects to represent objects like grass or leaves, we end up with a high load on our systems, making the process of rendering the scene really difficult and time consuming. One of the solutions for this problem is the use of instancing for rendering, […]

Explaining Linear Workflow

One of the new features of Blender 2.5 is Color Management and the ability to work with Linear Workflow. But, do you know what exactly linear worklow is? A few days ago I found a great file with a beginners guide about linear workflow, explaining the importance of the technique for 3d artists. The presentation […]

Mitsuba: Open source physically based renderer

It is always good to have a wide range of options to choose when we have to start an architectural visualization project, and today our options to render projects with Blender are increasing in quantity and quality. I just found another open source renderer that is compatible with Blender, which uses unbiased methods to simulate […]

Mind map of YafaRay lights for architecture

One of the ways I use to organize my presentations and even the subjects of my books is with Mind maps. This is a powerful and intuitive way to organize and display information, in order to plan or make decisions. If you are a Blender user that renders your projects with YafaRay, you may already […]

Urban landscapes with Blender 3D and YafaRay

In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of Autodesk would agree with that. […]

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