Blender 2.8: Using the Fillet from AutoCAD for modeling

When you migrate from other softwares to Blender, you might start to adapt your workflow. That happens a lot with artists coming from CAD tools, which will try to find similar tools in Blender. After the release of Blender 2.8, we are getting lots of messages from artists asking us about options in Blender that […]

Blender 2.8: Where are the shading options?

The release of Blender 2.8 brought a lot of attention to the software from the new tools and improvements in areas like the user interface. If you have experience with previous versions of Blender, you will find yourself continually looking for tools and options that are in a new location. For instance, you will find […]

Maxime Residence with Blender and Octane Render

The best way to develop your skills in architectural visualization is with practice. You can take one of your designs and try to make a realistic image using Blender and your preferred renderer. What if you don’t have an original design? Use a project that you like as a reference. That was precisely what digital […]

Blender 2.8 CAD like features: TinyCAD

As a tool for modeling and making architectural design concepts Blender has a lot to offer with the built-in options, but we can always expand it with the use of Add-ons. Some of the Add-ons for Blender will come pre-installed with the software, and you don’t have to make any additional downloads, and you should […]

JARCH Vis updated for Blender 2.8

Once you start working with architectural modeling, you will realize how important it is to get some Add-ons in Blender to speed up the creation of some elements. For instance, you will spend a lot of time making stairs, windows or doors without an Add-on. There are some excellent choices regarding scripts to help to […]

Blender 2.8 updates: Multi-object edit

The upcoming release of Blender 2.8 will add several changes and improvements to the software in multiple areas. You probably saw what it could do in the rendering field with Eevee. In the modeling tools, you will also find some new options, like the possibility to edit multiple objects at the same time. At the […]

Controlling units with the MeasureIt Add-on: Metric and Imperial

Controlling units with the MeasureIt Add-on: Metric and Imperial

In the past couple weeks, we received a lot of messages from our students in our pieces of training, related to both modeling and architectural documentation about how to correctly set units with an Add-on. The problem is that even if you set Blender to use units in either the metric or imperial system, you […]