PyClone and Home Builder 2.92 released

The use of Add-ons is a powerful way of expanding the tools and capabilities of Blender, and there is a vast list of options to help you in many different tasks. However, depending on the type of changes you need to make in Blender, an Add-on might not be enough. In some cases, you need […]

Must-have Add-ons for architecture with Blender: Set Precise Mesh (Free)

Having options to work with precision modeling in Blender is critical for any project related to architectural visualization, and we have quite a few options to manage lengths available. During modeling, you can specify distances with numeric input from the keyboard to help you create architectural elements, but after you have completed those objects editing […]

Blender for architecture: Grease Pencil and Sverchok for walls (Demo)

As we usually mention here in Blender 3D Architect, using tools such as Blender in architecture often brings marketing and still image visualization as their primary and only potential contribution for a design. It can go much further than “simple” visualization with the current companion tools under development. When you mix those tools with existing […]

Lotus Temple in New Delhi with Blender and Sverchok (Demo)

A couple of days ago, we posted an article about an impressive tool for Blender called Svershock that includes visual programming options to make parametrical models. At the time, it might not become clear the benefits of using such an option to make architectural models in Blender. If you want to see an example, here […]

Parametric modeling with Nodes for Blender: Sverchok Add-on

A popular tool among architects that can create complex parametric shapes of buildings is Grasshopper 3D that works with Rhinoceros 3D. The tool works like a visual programming tool and gives you a lot of freedom to make complex structures that would be time-consuming to make using a traditional extrude only approach. We eventually get […]

Topologise Add-on for quick building generation with Blender

A couple of days ago, we posted an article about an impressive collection of tools under development by Bruno Postle, which shows an impressive demo of the Urb framework to create a full building in 10 minutes with Blender. The process required only a polygon model with faces for the script to insert doors, windows, […]

Modeling a building in 10 minutes using Blender, Urb, and IFC

When you have to start a modeling project for visualization in Blender, it is a process that can take a considerable amount of time, depending on the resources and references you have at the moment. Wouldn’t it be great to have a way to make a full building design in a couple of minutes? Better […]

CAD-like transforms: Snap system (updates)

One of the biggest complaints of artists migrating to Blender from other platforms like SketchUp is the snapping system. We hear a lot from those artists that, in the current state, the snapping system “doesn’t make sense” or “doesn’t work.” They are mostly referring to the Snap during transform tool, which you can enable with […]