Cycles for architecture: Apartment renders

For artists just getting started with architectural visualization you probably will struggle to get only a single view from a project done. But, with time and experience, a single view of a project won’t be enough anymore. For a few artists, it is becoming a routine to release several images from the same project, which […]

Simple technique to reduce noise on Cycles

What is your preferred method to get rid of noise from renders in Cycles? The first choice for a lot of people is to increase the number of samples, which may result in several hours of render time. Another option is to add even stronger hardware, like high-end GPU models. As a downside, you have […]

Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

Blender and Cycles for architecture: Loft

When you must start a project that will show only a particular angle of a room, do you create the full ambient? The best approach in situations like this is to place the camera and work only on what will appear. In the context of Blender and Cycles for architecture. Is there anything important that […]

Free HDR maps in 16.000 x 8.000 pixels

When you have to setup a scene to render using Blender Cycles for architecture, you may already have noticed that HDR maps are an essential element of getting a high-quality light environment. Of course, a problem in this kind of situation is how to get HDR maps in high resolution? Do you want to download […]

Bauhaus-inspired bedroom in Cycles

The main reference for a project is most of the time a collection of technical drawings and based on those drawings we can create a detailed 3d model for the project. But, sometimes a photographic reference is enough to give an artist something to pursue. And that is precisely what the artist responsible for this […]

Understanding Path Tracing

You probably have already seen at the Blender interface something related to a word called “Path Tracing”. What is it exactly? This is the main algorithm used by Cycles to compute light on your architectural visualization projects, and not only by Cycles! A lot of renderers use Path Tracing as their main render method. Do […]

Free download of a frosted glass shader for Cycles

A few days ago I did posted here on Blender 3D Architect a project called Sauna House, which made use of frosted glass in an architectural visualization project rendered with Cycles. Do you know how to setup frosted glass in Blender Cycles? If you never tried to create a node setup for this type of […]