Modeling terrains with displacement maps in SketchUp and Blender 3D

The creation of terrains and sites can be accomplished in several different ways, ranging from a series of curves that can be connected, from simple subdivision modeling. One of the fastest techniques to create large terrains with only a few mouse clicks is with displacement maps. This is a type of texture similar to the […]

Modeling for architecture: Script Blender Assisted Design

Work with precision modeling in Blender 3d for architecture, may require a few precautions and the extensive use of snap tools and the 3d cursor. But, from time to time a few users develop python scripts that aid in the design process, adding CAD capabilities to 3d modeling in Blender. Today I’m going to recommend […]

Faking light groups of LuxRender with YafaRay and GIMP

One of the most interesting features of LuxRender is the option to control light by groups. With this feature we can separate several light sources into groups, and change the intensity, temperature and turn them on and off during the render. It allows us to produce several different renderings from a single image, and save […]

Free grass patch for external visualization with LuxRender and Blender 3D

One of the elements in external visualization projects that easily become a problem is vegetation. For architectural visualization artists, it`s always a good idea to study different ways to create grass for large surfaces. Today we can use several types of solutions to create grass, ranging from the use of textures representing only the grass […]

Indigo Renderer 2.2 for architectural rendering in Blender 3D

It`s been almost a week so far that I`m using Indigo Renderer to evaluate an important upgrade made to the renderer (version 2.2). This version of Indigo that I`m using to render a few images from architectural projects is the full feature version of Indigo, without the restriction in the resolution and a watermark on […]

Script to align objects for architectural modeling

When we have to add models and objects to a scene to compose an interior design project, sometimes those models are distributed on the scene without alignment or specific order. By the time we create the duplicates of the models, there are tools such as the Array modifier that can already distribute and align the […]

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