Python Scripts for ArchViz
Posted by Allan Brito on January 5th, 2012 ~
0 Comments
A wire render has a lot of uses in architectural visualization and most of them involve the demonstration of the structure of a 3d model for other artists. I ask all my students to produce a wire render of their 3d models to evaluate their work. In Blender we have…
Posted by Allan Brito on December 27th, 2011 ~
6 Comments
One of the objectives of creating images of an architectural project, is to present your idea somehow. In the past an architectural visualization artist had to create most of his images with a print output in mind. Without large high-resolution displays and iPads Tablets, a simple and efficient option to…
Posted by Allan Brito on October 4th, 2011 ~
11 Comments
One of the biggest requests I heard from architectural visualization on Blender is that would love to get more precision modeling tools. We can already work really well on most situations in Blender, but there is always room to improvements. If you search carefully specially for Add-ons you will find…
Posted by Allan Brito on July 1st, 2011 ~
2 Comments
If your project needs lots of vegetation like trees one of the best ways to add those elements to a project is with textures. At least with textures the load to the scene will be minimum. But, if you want to create an animation the textures will look strange, simply…
Posted by Allan Brito on June 27th, 2011 ~
1 Comment
You may be aware that last week a new version of Blender was released, and with Blender 2.58 a huge amount of bugs were fixed. But, among those bug fixes we have some new tools and options in Blender 2.58. One of those new tools is an Add-on called Inset…
Posted by Allan Brito on June 1st, 2011 ~
2 Comments
The knowledge to create organic shapes and models are not among the list of skills of an architectural visualization artist. Those are more common for artists specialized in character modeling, but at some point in your work, we may have to create some organic shapes. One of those situations is…
Posted by Allan Brito on May 16th, 2011 ~
2 Comments
One of the questions that people always asks me on my classes, especially when those people come from a 3ds max background, is how to save views in Blender. The easiest method until a few days ago involved a camera placed exactly where we want to save the view. But,…
Posted by Allan Brito on May 11th, 2011 ~
4 Comments
You may be wondering right now if I`m not making a double post here, because a few days ago I was commenting about the development of an Inset Add-on for Blender. Well, this one is actually a different attempt to implement an Inset like tool in Blender, and this time…