Blender CAD tools: Cutting walls and intersections

Whenever we have the opportunity to show Blender to a group of architects or artists looking to start using it for modeling, we have a lot of questions regarding precision modeling tools. Usually, we demonstrate how Blender works with a couple of examples. But, people get even more interested when it is time to enable […]

Blender as a CAD tool: Using the Set Precise Mesh add-on

When working with architectural modeling in Blender, you will probably want all the tools and options available to have full control over measurements. That is a critical feature of any software willing to make 3D models for architecture. There already some great tools in Blender for precision modeling, and you can improve those options even […]

BlenderBIM updates: Export BIM files from Blender (IFC)

The use of Blender as a 3D modeling platform is a popular choice in many fields, like game development. When you start working with engines such as the Unreal Engine, you will quickly notice it lacks features to create more elaborate 3D models. Another area where Blender might soon start to become popular is the […]

SketchUp importer for Blender 2.82a released

An architectural visualization project usually starts from a reference file received from the client, which could be either a set of technical drawings or a 3D model. Sometimes you might receive an SKP file from SketchUp with a rough model and some basic layout. Until a couple of weeks ago, we only had an option […]

Importing SKP files to Blender 2.8 – Updates

Update (May 2020): Here is the most up to date info about an SKP importer for Blender 2.8x. As an architectural visualization artist, you will probably receive lots of projects from clients and architects to use as a starting point for a rendering. It could be a piece of furniture or a full 3D model. […]

Lily Surface Scrapper: Automatically import PBR materials

Besides furniture models for your interior visualization projects in Blender, you all have to build a vast library of PBR materials to speed up your production workflow. Having those materials ready for use is a challenge because you will have to download all maps and set up a new surface in Blender every time. Wouldnt […]

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