Modeling a pillow for interior design with Blender
Last week I was trying to demonstrate a way to create a simple pillow in Blender, using a mix of poly modeling and the sculpt tools. The objective was to use the pillow to apply a ramp material, and make a velvet material. Objects with highly fabric surfaces like a pillow, demands that the artist find a way to reproduce the irregular surface. If you want full control over the surface, I recommend the sculpt tools to create the pillow. But, with the use of physics in Blender we can create a pillow in a much faster way.
I just found a great tutorial about how to create a pillow using the cloth modifier in Blender, which can create the object in just a few seconds! The tutorial was created by a user called Rémi:
It is incredible simple and with the same process we can create objects like sofa cushions and other soft surface objects. This is a great way to create assets for interior design projects, and is much faster than the way of create a pillow! But, I still like the control of the sculpt tools.