Basic tutorials about walls and ceiling modeling with Blender

The set of skills necessary to start working with architectural visualization in Blender are quite similar to the ones all 3d artists must have, in order to produce quality images. But, I believe that a huge plus for anyone working in this field is to get some background experience dealing with projects, and specially reading […]

Modeling an Eames Plywood Lounge Chair with Blender

The skills required to create 3d models of furniture are a little different than those used to build architectural elements. With furniture modeling you will get yourself using tools and techniques that resemble organic modeling, and not the geometric based modeling used to create 3d buildings. If you want to create in 3d a famous […]

Terrain modeling tools in Blender from BlenderArt

The BlenderArt magazine has a new issue released just a couple of days ago, and there is a particular article at the magazine that could be of interest for most architectural visualization artists using Blender. This article was written by Miroslav Horvath and is about terrain modeling with Blender. The article is about the tools […]

From Revit to Blender using FBX files

If you ever got a file from a client in FBX format and had to convert it to OBJ or other formats to make it work with Blender, you will like this quick tutorial. As part of the Google Summer of Code 2012 a developer called Alexander Gessler is working on to create an FBX […]

Modeling medieval architecture with Blender

An architectural visualization artist can work with several types of projects, even with fields that are not directly related with architectural projects. In my case, I already did some 3d modeling for projects related to Game Design and documentaries. In that case, you should practice the creation of antique architecture and do a lot of […]

Rounded bevelling for Blender – GSoC

An article posted here last week on Blender 3D Architect mentioned some possible new modeling tools for Blender, which are available as part of the Google Summer of Code in the Sushi branch. That article was about the tools developed by Luke Frisken that might help with precision modeling in Blender. Besides those new snapping […]