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Interior light setup tips for Blender and YafaRay

The light setup is a very important part of any architectural visualization project, and I get a lot of questions about how to properly setup the lights for different kinds of environments. You may remember an interview I did with an artist called Stanislav Pyadishev, which uses Blender and YafaRay to create some amazing images […]

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Rendering stairs with Blender and YafaRay

Even with the development of a powerful renderer for Blender like Cycles, there are still a lot of users that will stick to options like YafaRay. I`m not planning to full migrate my projects to Cycles right now, much because of what I already have created with both YafaRay and LuxRender. And there are a […]

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Rendering a Hotel Room with Blender and YafaRay

There is a simple rule to work with YafaRay and render scenes for architecture, which determines the render method used for a project. When the scene is an external view we should use Pathtracing as render method. And for internal views the best option would be Photon mapping. Those are the best environments for each […]

YafaRay projects for Google Summer of Code 2011

It is almost that time of the year, where we will take a look on the projects that will be submitted by open source software developers, to the Google Summer of Code program. This is an interesting project from Google that can fund the development of new tools or improvements for open source tools, using […]

How to setup a glass material in LuxRender

The setup of transparent materials can always become complicated, especially when we have to work with advanced settings to create caustics and other optical effects. In architectural visualization it is not different, making the setup of glass something like a challenge depending on the type of the scene. If you want to take a look […]

YafaRay with Irradiance Cache

One of the features that I miss the most on Blender 2.5x series is the possibility to use advanced rendering features from YafaRay and LuxRender. The scripts that will allow us to export scenes for those renderers are still in development, and will probably be done by the end of the year. For the YafaRay […]

Interactive real-time render for architecture in Blender 2.50

The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David Bucciarelli author of the project, […]

Mind map of YafaRay lights for architecture

One of the ways I use to organize my presentations and even the subjects of my books is with Mind maps. This is a powerful and intuitive way to organize and display information, in order to plan or make decisions. If you are a Blender user that renders your projects with YafaRay, you may already […]