Interior rendering for architecture with Blender and YafaRay

From all the renderers available for Blender, YafRay/YafaRay is one of the oldest options to render projects with advanced raytracing options in Blender, and it is one of the best companions for architectural visualization artists that use Blender. In my previous articles here in the blog, you may have notice that YafaRay wasn’t showing up […]

New shader to create frosted glass in YafaRay for interior design

The next version of YafaRay is in development and a few weeks I posted an article about one of the new tools, of what will became YafaRay 0.1.2 in the future, which will allow YafaRay users to use photometric lights (IES files). This is a great feature for architectural visualization artists willing to give more […]

How to improve interior design renderings with YafaRay and Blender 3D?

An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s mostly done. In architectural visualization […]

New photon mapping builds and tests for architectural visualization

If you are keeping tracking of the posts of the blog, you may be wondering that an architectural visualization artist that uses Blender 3d, will prefer to use an external render engine only, to render images with global illumination techniques. In the near future we may have an interest addition to the Blender internal render, […]

Getting started with YafaRay and Blender 3D for interior design

I still believe that we may use both YafaRay and LuxRender in our architectural visualization projects, because LuxRender can`t beat YafaRay in one tiny detail: render speed. The quality and realism of the images created with LuxRender are amazing, but they demand long render times to become clear enough to be used in commercial projects. […]

Real time rendering with Photon Mapping and Gamma Correction

If there is something that I always recommend to my students, is to read a lot about the theory behind computer graphics, because not only from visual exercises we learn to be better artists. From all the reading available on the web, I really like the ones that explain concepts and techniques that we sometimes […]

Tutorials about global illumination with Blender 3D and YafaRay

The most common external renderer to use with Blender 3D is undoubtly YafRay, which is called today as YafaRay. In the past few years I was a heavy user of YafRay to produce architectural visualization renderings, but since YafaRay become stable, I`m always using YafaRay to setup new scenes, especially when I have to create […]

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