Modeling for architecture with Blender Cycles
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting used to work with a window showing the 3d model and other with a real-time render. This way I can get a quick feedback how the model will look like during render.
Want to see how it works? I made a timelapse video showing the process while I was working to create a study for a facade. How about you? Did you try to work side by side with Cycles already?