Modeling for architecture with Blender Cycles

The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting […]

Indigo Renderer 3.0 preview

One of the renderers that I miss to use with Blender these days is Indigo Renderer, mostly because I remember the days where I used it a lot on Blender 2.4x to render incredible images. Today we still don`t have a stable release of the exporter script to render our projects from Blender 2.5 to […]

Detailed guide and tutorial for SmallLuxGPU and Blender

The use of GPU power is one easiest ways to speed up the rendering for any type of project related with 3d visualization. Today we have a lot of tools that help use to use all those cores on our shiny graphics card, and work in real time generating realist images. For Blender 2.50 we […]

Interactive real-time render for architecture in Blender 2.50

The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David Bucciarelli author of the project, […]

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