Detailed guide and tutorial for SmallLuxGPU and Blender
The use of GPU power is one easiest ways to speed up the rendering for any type of project related with 3d visualization. Today we have a lot of tools that help use to use all those cores on our shiny graphics card, and work in real time generating realist images. For Blender 2.50 we have an option called SmallLuxGPU, which is a port of LuxRender that uses GPU power to speed up the render, and create incredible images in real time. There is already an script that export scenes from Blender 2.53 to SmallLuxGPU, which is also in Beta just like Blender.
If you want to know how to setup all options from the script, I just found out a great description of all fields of the SmallLuxGPU export script.
But, what can SmallLuxGPU do? Is it really powerful?
For those of you that never had the chance to use SmallLuxGPU, I found a great tutorial created by Sebastian König. He made a tutorial focusing on the basic aspects of SmallLuxGPU for OSX users:
Notice that this is still beta renderer, and in the near future it will probably became easier to install and use. This is the ultimate solution to get rid of those noise images from LuxRender very quickly!