Blender for architecture: Greek corner tutorial

The best resources to learn architectural visualization with Blender are those where you can practice all stages of a project. And it would go from the modeling, materials, lights, render and post production. It is kind of hard to find these kinds of tutorials because they would take to much time to produce. Well, that wasn’t a problem to Umberto Oldani that produced a really great tutorial about the process of modeling, texturing, lighting and compositing of a Greek corner. The image that illustrates this post is the final result for this tutorial, and just to let you know he doesn`t use Cycles, it is all Blender internal render.

The tutorial has two parts, and the author provides the reference files used on the tutorial for download and the “’.blend” files with the final result.


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