Rendering a Hotel Room with Blender and YafaRay

There is a simple rule to work with YafaRay and render scenes for architecture, which determines the render method used for a project. When the scene is an external view we should use Pathtracing as render method. And for internal views the best option would be Photon mapping. Those are the best environments for each […]

Great examples of interior rendering with YafaRay for architecture

I was browsing the YafaRay user forums last week and found a few great examples of architectural rendering made with YafaRay and Blender. The author of those renderings is a user called suomi, which shows some impressive skills on both YafaRay setup and post production on GIMP. In the image below you will find one […]

YafaRay 0.1.2 beta available to download

Since the end of 2009 an experimental version of YafaRay showing some of the features we can expect to be on YafaRay 0.1.2 is available to download. Now, the same version has moved from an experimental build to a beta state, which means that in a short time the stable release will be available. How […]

Interior rendering for architecture with Blender and YafaRay

From all the renderers available for Blender, YafRay/YafaRay is one of the oldest options to render projects with advanced raytracing options in Blender, and it is one of the best companions for architectural visualization artists that use Blender. In my previous articles here in the blog, you may have notice that YafaRay wasn’t showing up […]

How to use IES lights in YafaRay and Blender 3d for interior design

An experimental version of the next version of YafaRay was released back at the beginning of September, and among several bug fixes and improvements, a few features were added. And of course, some of those features will help a lot artists interested on the use of Blender 3D and YafaRay for architectural visualization. One of […]

How to render alpha maps in Blender 3D and YafaRay for architecture

In one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for external architectural visualization. Since then, a lot of people ask me about the same technique applied to YafaRay. Is […]

New tutorial about studio lighting for YafaRay in Blender 3D

One of the most common environments to present 3d models is the so called studio setup, where we can find a 3d scene specially prepared like a real photography studio. The advantage of this type of scene is that it is a way to show a 3d model in an abstract environment, just to present […]