Rendering a still life scene with Blender Cycles

An architectural visualization artist must know how to properly setup a scene to render external views of buildings, landscapes and interior spaces. Besides those skills I do believe that knowing how to render simple objects, like a studio setup is also an important skill. From time to time a project may require the creating of […]

How to setup a wood floor texture in Blender for architecture

The textures of a scene play a big role on any architectural visualization project to add both context and realism. But, is there a right way to setup textures? Some people uses a mix of handcrafted UV Maps and polygons to improve details, others go only with UV Maps. I think that for most cases […]

Animation for architecture: Using soft bodies and cell fracture

From all tools available in Blender for animation, I believe that soft bodies and the ability to break polygons are not among the first choices of an artist to create anything for architecture. But, with some imagination and talent even those tools could be used to create interesting effects in architectural animation. That was exactly […]

Architectural portfolio with Blender and YafaRay

Just like I usually comment here on Blender 3D Architect, I still caught myself trying to plan a scene to render with YafaRay. After a long period of time using a renderer like YafaRay, it may become difficult let go some of those old habits. It’s been quite a while since I had to use […]

Tutorial about Blender Cycles for architecture: External scene

When you start an architectural visualization project modeled with Blender these days, which renderer do you try to use? A lot of people is starting to move all their projects to Cycles, and it is not just because it is already there, you don`t have to install any extra software or exporter. The renderer is […]

From Revit to Blender using FBX files

If you ever got a file from a client in FBX format and had to convert it to OBJ or other formats to make it work with Blender, you will like this quick tutorial. As part of the Google Summer of Code 2012 a developer called Alexander Gessler is working on to create an FBX […]