Animation for architecture: Using soft bodies and cell fracture

From all tools available in Blender for animation, I believe that soft bodies and the ability to break polygons are not among the first choices of an artist to create anything for architecture. But, with some imagination and talent even those tools could be used to create interesting effects in architectural animation. That was exactly […]

Architectural portfolio with Blender and YafaRay

Just like I usually comment here on Blender 3D Architect, I still caught myself trying to plan a scene to render with YafaRay. After a long period of time using a renderer like YafaRay, it may become difficult let go some of those old habits. It’s been quite a while since I had to use […]

Tutorial about Blender Cycles for architecture: External scene

When you start an architectural visualization project modeled with Blender these days, which renderer do you try to use? A lot of people is starting to move all their projects to Cycles, and it is not just because it is already there, you don`t have to install any extra software or exporter. The renderer is […]

From Revit to Blender using FBX files

If you ever got a file from a client in FBX format and had to convert it to OBJ or other formats to make it work with Blender, you will like this quick tutorial. As part of the Google Summer of Code 2012 a developer called Alexander Gessler is working on to create an FBX […]

Modeling medieval architecture with Blender

An architectural visualization artist can work with several types of projects, even with fields that are not directly related with architectural projects. In my case, I already did some 3d modeling for projects related to Game Design and documentaries. In that case, you should practice the creation of antique architecture and do a lot of […]

Rounded bevelling for Blender – GSoC

An article posted here last week on Blender 3D Architect mentioned some possible new modeling tools for Blender, which are available as part of the Google Summer of Code in the Sushi branch. That article was about the tools developed by Luke Frisken that might help with precision modeling in Blender. Besides those new snapping […]

Dimension lines for Blender with the caliper Add-on

What if I told you that it is possible to add dimension lines in Blender? This is possible again to work with dimension lines with Blender, because one of my favorite Add-ons from the old days for Blender 2.49 is back to version 2.6. The caliper script is a really nice add-on developed by an […]

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