Meshlab: Editing triangular meshes for architecture

From all the resources that we usually share here in Blender 3D Architect with our readers, a lot of those files will be furniture. Either from articles or the newsletter at some point, you will download files that will end up in Blender. When you get native Blender files, it is great! But, sometimes you […]

Single family house: On a mobile GPU

A common sense between artists using Blender and Cycles to create architectural visualization is that you need high GPU options. And a few types of options like integrated boards from mobile computers wouldn’t meet the minimum requirements for architectural visualization. I do agree with that at some level because you can always put the heavy […]

Living room with Cycles

Here is an incredible work of the 3d artist named ArcHWiZ that uses Blender and Cycles to show a small living room, along with some nice 3d furniture models. For those artists looking for benchmarks on samples for rendering, a scene like the one created for this project required 3000 samples and 40 minutes to […]

Comic book style render in Blender

I was reviewing some of my articles from past years and found an interesting project, posted by congcong009 at the Blenderartists forums. The project itself and the post are a bit old already, but the artwork is still worth the look. By the time it was published FreeStyle wasn’t yet a viable option to create […]

Free 3d scans from sculptures

An unusual type of 3d model that is sometimes required to create 3d visualizations from architecture is a sculpture. With the lower prices of 3d scan gear, it is easy to find examples of 3d scans from people and even food! But, what about art based sculptures? The website named Three D Scans will help […]

Blender particles for trees distribution

On several occasions, we do share with our readers some interesting resources related to trees, people or some other assets that you can use in architectural visualization projects. Some of those projects will require you to a basically knowledge of Blender to properly use them efficiently. For instance, if you have a tree model or […]

Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

Attic workspace rendered in Cycles

One of the key points to get a good performance in Cycles is to understand how path tracing works. When you get to realize that in some scenes, you have to add some extra lights or use, portals things will evolve quickly to a final solution. From a space point of view, path tracing “doesn’t […]