Modeling for architecture with Blender Cycles

The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting […]

Testing the Automatic Seam creation

One of the projects from SoC 2011 is about UV Mapping in Blender, and the goal is to create an Automatic Seam creation tool. This would speedup the process of working with UV mapping in Blender, and since the project will also help a lot architectural visualization artists, I decided to give it a try. […]

How to chamfer edges with the Bevel Modifier for architecture

After a really long week I got some time to create a quick tutorial about how to use the Bevel Modifier in Blender, to chamfer edges for architectural modeling. This is an important detail to add realism to walls and furniture. The trick is quite simple, and consists on use the Bevel Weight to apply […]

Comparison between Blender Cycles, Nox Render and Mitsuba

Which unbiased render engine is the best to use with Blender? This is a question I often receive on the contact form of the blog. To answer this kind of question, nothing better than try yourself some of the renderers or take a look on some quick comparisons between all renders. An artist called JoseConseco […]

New UV tools for Blender preview from SoC 2011

There are a lot of projects in development as part of the google summer of code 2011, and some of those projects may help architectural visualization artists. From all those projects I have a special interest on two related with improvements for UV mapping and UV editing. I just found some preview videos showing the […]

Composition guides for Blender

An artist must find the best way to place his scene in front of a camera, and pick the best framing to render your project. And a great reference to create a good framing for a scene comes from photography, like the rule of thirds. This is a way to use guides to place objects […]

Guide about materials and textures for Blender Cycles

Even with the growing number of renderers showing up every week, and with support for Blender like NOX Render, which as commented here on the blog this week, all Blender users are really expecting a lot from Cycles. The new Blender renderer called Cycles is about to get a major update, which will probably add […]

NOX Renderer: New unbiased render with Blender support

A new render called NOX was announced a few days ago and the company behind it is Evermotion, a well-known portal dedicated to architectural visualization based mostly in 3ds Max and V-Ray. Their renderer NOX is an unbiased render engine that can create realistic images based on the metropolis Light Transport algorithm. According to the […]

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