Blender Cycles tutorial: Creating grass for architectural visualization
One of the most interesting tools added to Blender recently was the new render engine called Cycles. With this new and incredible addition to Blender, architectural visualization artists can work with options that were only available on external render engines like YafaRay, LuxRender and others. The Path Tracing integrator of Cycles gives us the possibility to create really nice renders for both internal and external scenes. If you are going to try Cycles to create external scenes for architecture, you may want to take a look on this really nice tutorial created by an artist called Igor Djordjevic.
How to create grass for architecture using Blender Cycles
In the tutorial he shows how to create a grass surface to use with Cycles. The grass is created using particles, and with some textures, we can get a nice grass surface. Below you will the tutorial in video, and here is a link to the tutorial on the artist blog.