First preview of the LuxRender exporter for Blender 2.50
The development of Blender 2.50 is going quite well, and after the great presentations showed on the Blender Conference 2009, with a preview of the work being created by the Durian team, the community became even more exited about the release of the â€œBeta 0â€ version of Blender 2.50. Most of the tools developed for Blender 2.50 are aimed for general animation projects, and for architectural visualization artists we can highlight the B-Mesh system and the better support for the COLLADA file format.
One thing that I still didnâ€™t saw on any of the test build of Blender 2.50 was a preview of the exporter scripts, which we use to render scenes with LuxRender and YafaRay. A few days ago I was browsing through the LuxRender user forums when I saw a message from a developer, showing a preview of will might become the LuxRender exporter for Blender 3d 2.50.
As we can see by the image, the LuxBlend interface will now blend with the overall interface of Blender, and the buttons and options will be available at the scene panel, just like the options to setup a render with the internal render.
This will make the learning process of LuxBlend a lot easier, because an artist used to work with Blender will become familiar with the exporter in a shorter time. I see that all the time in my classes, when users start to work with the YafaRay and LuxRender exporters, they get confused in the first steps, because of the differences on the layout of both exporters.
Is the exporter available to download? No, it`s only a preview of what it will become when the script is functional and integrated with Blender 3D 2.50. If you want to know more about the development of this exporter, visit this link and read the full discussion on the LuxRender user forums.
Before you abandon your work with Blender 2.49, know that for production environments, it will be best to stick with 2.49 for a while, until we get a stable release of Blender 2.50. I know a few people that are already trying to use the 2.50 branch in production. But, it will put your project in a high risk! Unless of course, if you are part of the Durian team, it won`t be a problem.
Fantastic! I can’t wait to finally see blender with integrated rendering engines! povray, luxrender, yafaray and freestyle in a simple dropdown menu, what a dream!
i like your tutorials, but what i like more is your sneak peek in the development. thanks for that. keep it comming
The Durian team is not using the 2.5 branch, they have their own branch so they can choose which changes they want and which they don’t. Otherwise they either would have one build and no way to get fixes for problems they run into, or they run the newest builds with fixes for their problems but also the way things work change all the time. You can’t get real work done with that.
Fantastic work! I cannot wait to use it.
Wooooaaawwww! I can’t wait too!!!!
this is a dream come true!! awesome work.