YafaRay with Irradiance Cache

One of the features that I miss the most on Blender 2.5x series is the possibility to use advanced rendering features from YafaRay and LuxRender. The scripts that will allow us to export scenes for those renderers are still in development, and will probably be done by the end of the year. For the YafaRay […]

Blender 2.53: How to use the Bevel Weight tool

Since the release of Blender 2.53 in Beta stage I began to test in my architectural visualization workflow. This is a much better release to start testing your modeling workflow, since a beta release is more stable than the previous alpha. But, like most of the experienced Blender users I`m unable to find some of […]

How to create a glow effect for lights in architecture

The work of an architectural visualization artist is not constrained to deal with commercial projects for architecture. From time to time we have to work on the design of a scene for a game or even special effects for a small studio. Besides the modeling of large scenarios and buildings, it seems like architectural visualization […]

Interactive real-time render for architecture in Blender 2.50

The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David Bucciarelli author of the project, […]

External rendering with Blender 2.50

One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development of those exporter scripts? How […]

LuxRender using GPU with SmallLuxGPU for Architecture

In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to get GI renders. By the […]

Blender 2.50: Script adds stereo camera for architectural visualization

In a time with lots of videos and animations using stereo techniques to produce 3d content, it wouldn’t be bad to think that someday we will have to produce 3d videos for architectural visualization. The perception of interior visualization would be even improved due to the improved depth perception on the video. In Blender 2.49 […]

Blender 2.50: How to import and export from 3ds Max 2010

I still know a lot of architects and 3d artists that uses mostly 3ds Max for their visualization projects. Even in my classroom I have a few students that have to use both Blender and 3ds Max because of their jobs as interns in architectural offices, or animation studios. How good would be to be […]

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