The new Layer Blending feature of Indigo brings Multilight to Blender?

What is this feature called Multilight? This is an incredible feature of Maxwell Render, which allows an artist to change the color and intensity of a light source, while the render process isn`t finished. That’s right; we can actually make adjustments on-the-fly, and even create a cool animation of the light changes. Well, all those […]

Using objects and meshes to emit light in Blender 3D

Sometimes we have to use more than a standard light of Blender to simulate an interior scene. Let me show you a really interesting project that I have been working on. It`s only a preliminary study for an art galley, where the objective is to use mostly indirect light for the scene, and put some […]

LuxRender 0.5 for architectural visualization

Last week a new version of the Open source Unbiased render engine called LuxRender was released. It`s been quite awhile now since the last time I have used LuxRender to make any kind of rendering for a project. This new version has a great list of improvements and I decided to give it a try […]

Blender 3D and External Renderers

If you are used to Blender, then you must know about the use of external raytracers with Blender 3D. If not, then you are probably asking yourself, can I use V-Ray or Mental Ray with Blender? I know a lot of people use 3ds Max and V-Ray to create architectural visualization, but you can find […]

How to use photometric lights in Blender 3D?

How to use photometric lights with Blender 3D? Is it possible? Of course it is! When I have a project that requires the use of Photometric lights, I use Indigo as an external render for Blender. Just recently Indigo is supporting the use of IES lights, and it opened a whole new world of possibilities […]