Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

By the end of this month, we will probably see a stable release of Blender 2.9, which keeps all improvements introduced by version 2.8 and pushes it a little further. Besides adding some welcome improvements to the user interface experience, we also have some important updates on tools and resources.

One crucial field for architectural visualization that is about to get some significant updates is Cycles when working with multiple GPUs. Today, you could easily use more than one GPU for a rendering in Cycles, which would split the load. Each GPU could handle part of the rendering, which cut in half your render times in many cases.

The main problem with that solution in Cycles, when using “old” interfaces like SLi (for NVIDIA), is that your GPUs would still act as two different cards. A new technology from NVIDIA called NVLink is different and can make multiple cards work like a single one. That is also valid for available memory.

If you choose to use two cards with 8GB of memory and connect them with NVLink, you will get a single card with 16GB. In Blender 2.90, we have support for multiple GPUs using NVlink technology.

For massive scenes requiring a lot of memory, it is an incredible resource.

To connect the cards, you need an additional piece of hardware called a bridge. For instance, if you use in your workstation, a dual GeForce RTX 2070 Super connected with the NVLink, the final amount of memory available for your scenes in Blender will be 16GB.

If you want to go for an overkill setup, you could also pick a dual QUADRO RTX 8000 that would give you 96GB of memory.

Besides NVLink support, we also get OptiX working with older GeForce cards from the 700 to 1000 series).

Disclaimer: Some of the links above might be affiliate links, meaning, at no cost to you, we earn a commission if you click through and make a purchase. If you decide to purchase using our links, you will be helping us with the maintenance of Blender 3D Architect. Thank you for your support!

Blender 4.3 for Complete Beginners (Workshop)
Previous

Last week in Blender 3D Architect 2020: Week 28

Next

Free procedural Sky background for Cycles and Eevee

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky