Advanced water shader for architecture with E-Cycles

If you are working on a project featuring a swimming pool or any other large water surface, you will probably try to get a realistic material to render water. An artist called Johannes Wide shared an advanced water shader with caustics that is perfect for such projects on his Twitter account. He is using E-Cycles […]

Architectural glass shader pack updates: Frosted glass Type 2

A couple of days ago, we released here in Blender 3D Architect our first custom shader pack with dedicated materials for a common type of surface for interiors, which is glass. The goal is to create a glass shader that has all the physical properties of real glass, including light transmission. That way, you can […]

Architectural glass shader pack for Blender Cycles

As you probably must be aware of all the articles we post in Blender 3D Architect, a common subject is textures and architectural visualization resources. From those recourses, you usually find PBR textures and other materials to help a lot in your work. However, an important type of material that could make a huge difference […]

House in Crozon with Blender Cycles

An exterior visualization project has a particular set of challenges for most architectural visualization artists, and balancing the amount of data you want to process for rendering is one of them. That is a critical aspect of render for scenes with lots of vegetation and trees, which can easily fill all available memory in a […]

Blender 2.8: How to create a shadeless material?

In previous versions of Blender, we used to have a renderer called “Blender Internal” that is no longer available in Blender 2.8. Regarding architectural visualization, we never found much use for the internal renderer other than maybe rendering technical drawing with Blender. One of the features of the “Blender Internal” in the materials settings was […]

Unreal Water

Free water shader for the Unreal Engine

The modeling stage of any project is just the first step in a series of tasks you have to perform, to create an architectural visualization. Coming right after the modeling is the material editing, which may take a significant amount of time. But, having an extensive library of pre-made materials could dramatically give you an […]

CutAway Shader: Add-on for section cuts

For architectural visualization presentations, you probably found some projects that required more than a view from the interior of the scene. For instance, a section cut of the project showing the floor plan in perspective or the vertical structure of a building. In Blender, we can use several techniques to create section cuts from models, […]