Course about architectural documentation with Blender and Freestyle

The feedback about the online courses I’m offering here at Blender 3D Architect have been great so far, and I want to take this opportunity to thank everyone that enrolled on my first course. Later today I will be posting the last videos and images for the first version of the course about architectural modeling with […]

Free download of LuxRender scenes for architecture

One of the best ways to get started with any external render in Blender is to get scene examples to study and see how it works. And following this principle you can download a few sample scenes with a complete setup in LuxRender! At the Show-off pack, you will find a lot of scenes rendered […]

Free render farm for Blender 3D Architect students

This week we began to offer our first training from Blender 3D Architect, and I`m really satisfied with the support of everyone that already enrolled to the course. And to make the experience of learning architectural visualization even more pleasant I have some great news! I just made a deal with a render farm dedicated […]

Apartment rendering with Blender Cycles

What do you use to start a project? A photo from a real world environment? The work of another artist? Sometimes it might be much easier to use a reference to get started, and another project that looks like the one you are trying to create may give the right directions. A few days ago […]

Understanding Path Tracing

You probably have already seen at the Blender interface something related to a word called “Path Tracing”. What is it exactly? This is the main algorithm used by Cycles to compute light on your architectural visualization projects, and not only by Cycles! A lot of renderers use Path Tracing as their main render method. Do […]

Hotel room rendered with YafaRay

There was a time in the not so long past that architectural visualization artists had to use external renders in Blender a lot. Ever since Blender Cycles people started to drop those external renders and point their focus only to Cycles. I notice that from the amount of projects rendered with those external renders like […]

Lounge Room: Interior visualization with Blender

What would be a good amount of samples to get realism on a scene using Blender Cycles? This is a question that many artists face at the beginning of each project. For some scenes a low number may seem enough, but if you get lucky the number can get sky high! Do you think 400 […]

Free highres HDR map from a desert scene

A good collection of HDR images can make the difference for an architectural visualization artist, and if you use Blender Cycles a lot I must say that an HDR map can really make the quality of your projects to change. This is why I`m always looking for new HDR maps and with more options I […]