Bedroom interior with material settings (Curtain)

A common type of project that you usually find in portfolios of architectural visualization artists is a bedroom. For an interior designer looking to start building a set of renders, it is a great place to start because you can use lots of references from other artists. A couple of days ago, an artist called […]

Blender hidden Shadeless material for Eevee and Cycles

A material that doesn’t interact with light is useful in many ways when you are using Blender to create projects related to visualization. We use shadeless materials all the time when working with technical drawing and 2D design. We had an option in the old “Blender Internal Render” to process surfaces with a Shadeless material […]

Index of Refraction list values for materials

Once you start to work with 3D visualization, you have to manage and learn how to control several aspects of a 3D object’s materials, including properties like the index of refraction for transparent objects. What is that value? With the IOR, you can set how light diverts from their original path due to changes in […]

Blender 2.8: How to create a shadeless material?

In previous versions of Blender, we used to have a renderer called “Blender Internal” that is no longer available in Blender 2.8. Regarding architectural visualization, we never found much use for the internal renderer other than maybe rendering technical drawing with Blender. One of the features of the “Blender Internal” in the materials settings was […]

Terrain and topographical analysis with Blender

The use of Blender as a tool for architectural visualization may fulfill several different types of stages of a project. From an artist point of view, you will find interior visualization and realistic renders to be one of the most common outputs. If you work with architecture development, you probably know that a visualization like […]

Free download of a fabric material for Blender Cycles

What would be of some furniture models without the right material? When we start a project that should be rendered with Cycles, one of the challenges is to figure out the proper settings for each type of material we need. But, one of the highlights of being a Blender user is to find a helpful […]