Motorcycle retail store with Blender Cycles

Motorcycle retail store with Blender Cycles

What is the most common type of architectural visualization that you will find in any artist portfolio? It will probably be something like residential interiors because they are undoubtedly the kind of project that has the most significant demand. The same will apply for architectural offices, which eventually will work much more on residential projects. […]

The living room project in Cycles

In architectural visualization, you will often find projects that must materialize an idea that someone else had about a particular space. You might work with an architect or designer that doesn’t know anything about 3D modeling and rendering and need you to create marketing materials and sell the project idea. Another scenario is to create […]

Isometric rendering with Blender Cycles for architecture

In the past architectural visualization was a realm of artists working with watercolor, paint and large sets of tools. To get a perspective of anything on paper you would probably have to draw by having your vanishing points, set the lines and start building the image. Another popular technique was the isometric view of a […]

House Portugal in Blender Cycles

The release of Blender 2.79 brought an incredible set of resources for architectural visualization artists, like the filmic color profile. That resource alone was already changing the way we work with Blender on versions 2.78 and below. Before Blender 2.79 you had to replace the color profile files in your installation folder. In fact, you […]

White and Grey Bedroom in Cycles

If you follow the articles from Blender 3D Architect, you know that Blender 2.79 has a collection of features that will help to render images with less noise in Cycles. Using the incredible denoising feature will give you better images with much fewer samples. For instance, an artist will be able to get a “usable” […]

Black & White bedroom in Cycles

Every time you start a new visualization project in Blender to render in Cycles, you will have to find the optimal samples count to render. The samples count will determine the level of noise in the images. High values will result in noiseless images. In architectural visualization, that number will usually stay between 1500 and […]

Rendering a scene in Cycles with only one sample and no noise?

Architectural visualization artists working with Blender and rendering in Cycles knows that image noise is a common problem. If you start your render and choose a low amount of samples for the render, by the end of the process, you will have an unusable image with lots of noise. To get rid of noise you […]

Distributed network rendering with Cycles

A feature that you will often hear people asking about in Cycles is the possibility to distribute a render between multiple network computers. Since Cycles works with threads to render still images, it makes a lot of sense to get different each one of those threads rendered by a different computer. Other render engines allow […]

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