Aligning 3d objects with Python for architectural modeling

The use of scripts to create routines and do repetitive tasks in 3d modeling is a common practice among more experienced artists, and for architectural modeling it’s no different. In Blender 3D we use Python to create scripts that can help us in the modeling process. From time to time, I show a few scripts […]

Free grass patch for external visualization with LuxRender and Blender 3D

One of the elements in external visualization projects that easily become a problem is vegetation. For architectural visualization artists, it`s always a good idea to study different ways to create grass for large surfaces. Today we can use several types of solutions to create grass, ranging from the use of textures representing only the grass […]

Script to align objects for architectural modeling

When we have to add models and objects to a scene to compose an interior design project, sometimes those models are distributed on the scene without alignment or specific order. By the time we create the duplicates of the models, there are tools such as the Array modifier that can already distribute and align the […]

Converting CAD files for architectural modeling in Blender 3D

To start an architectural visualization project, the best option to speed up the modeling stage is to use a CAD file provided by your client or one designed by yourself. With a CAD file containing the technical drawings of the project, we can focus only on the modeling and not worry too much on precision […]

Using the Pinning feature of BMesh for architectural modeling

Here is another article about new features of the upcoming Blender 3d 2.50, and this time I will talk about BMesh again. If you are not aware of what BMesh is, well it’s a new system to manage and manipulate mesh objects in Blender. The new system has a lot of enhancements and improvements compared […]

Multiple extrudes in SketchUp to improve architectural modeling

A very common workflow for architects working with architectural visualization in Blender 3D, is to start a base model in SketchUp and then export the model to Blender for materials and rendering setup. This is a way to quickly create models in SketchUp and render with YafaRay or LuxRender the 3d models. The integration between […]

Retopology tools for architectural modeling

A lot of tools available in 3d packages like Blender 3D are aimed to use in character modeling or organic modeling, but don’t seem to have a direct application in architectural modeling. For instance, when we take a look into retopology, most of the examples and applications described deals with the recreation of organic meshes. […]

3D Modeling for architecture using N-Gons and B-Mesh

One of the tools for 3d modeling that making people excited about the release of Blender 3D 2.50, even with no guaranties that this feature will be added to the release, is the B-Mesh. A lot of old users and artists coming from other 3d packages want to use tools like N-Gons in 3d modeling […]

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