Update on NPR rendering for architecture with Freestyle

Before we start to work with photo real renderings generated by sophisticated softwares, the most used technique to show and represent architectural visualization projects was NPR, which is the acronym to Non-photorealistic rendering. The images were generated using techniques such as watercolor or airbrush. To use NPR style images in 3d softwares today we have […]

Arion: Another GPU based unbiased render engine

A couple days ago I was talking about the announcement of Octane Render with the clever use of the GPU as to create interactive renderings. Besides the speed and interactive nature of the images, Octane still have the advantage of use unbiased methods to create their images, resulting in realistic images. Following this news was […]

LuxRender may use GPU power in the future

Since the announcement of Octane Render last monday a lot of artists and users are asking themselves, when we will have an open source renderer using GPU technology like Octane. By the quick demo showed of Octane Render, we can clearly see that GPU powered render is the way to improve quality with incredible speed. […]

How to control hard edges in architectural modeling?

For architectural visualization projects dealing mostly with external views of buildings, the amount of detail that we have to add to those elements like chamfers in hard edges won`t add much to the final result. Since the camera is placed far away from the 3d object, those edges won`t be visible enough in the final […]

Octane Render: Fully GPU Unbiased render engine

It was made public yesterday the existence of a new renderer called Octane Render. This is new software that works with Unbiased render algorithms in a different way than we are used to interact. If you have already used LuxRender or Indigo Render, both using unbiased render methods, you know how realistic the rendered images […]