Remember the past: From Blender 1.60 to 2.50

There is a great hype about the development and new tools released for the upcoming Blender 3D 2.50, or should I say Blender 3D 2.60? This probably will be the final and stable release of the 2.50 development cycle at the end of the Durian project. I can see lots of new users starting to […]

Furniture modeling tutorial: Using the Solidify Modifier

The new Solidify Modifier added to the Blender 3D 2.50 development is making a huge success among 3d artists, and it will be indeed a great tool for anyone who ever tried to work with poly modeling using curved surfaces. Without the Solidify modifier or script, we have to work with extrudes based on the […]

iray Demo: Realtime rendering for architectural with Mental Ray

From all predictions about the future of architectural visualization, one of them is becoming a reality right now, and it’s the adoption of realtime rendering technology to make presentations and develop projects side by side with clients. A realtime render engine os designed to help on the development, and not produce photo real images for […]

Blender 3D 2.50: Quick overview on UV Mapping and texturing

Since the release of Blender 3D 2.50 Alpha 0, a lot of new users are trying to learn the ways and new interface of Blender 2.50. For some tasks like modeling, which works most with the 3D View and keyboard shortcuts, it`s easy to find the differences. But, for tasks that depend on the location […]

How 3d computer graphics could help preventing global warming?

One of the most commented subjects on the news this month is the COP15 meeting, where various nations are trying to find a way to stop or reduce global warming. How we as architects or visualization specialists could help preventing global warming? One of my students asked me this question last week, and the best […]