How to control hard edges in architectural modeling?

For architectural visualization projects dealing mostly with external views of buildings, the amount of detail that we have to add to those elements like chamfers in hard edges won`t add much to the final result. Since the camera is placed far away from the 3d object, those edges won`t be visible enough in the final […]

Octane Render: Fully GPU Unbiased render engine

It was made public yesterday the existence of a new renderer called Octane Render. This is new software that works with Unbiased render algorithms in a different way than we are used to interact. If you have already used LuxRender or Indigo Render, both using unbiased render methods, you know how realistic the rendered images […]

Remember the past: From Blender 1.60 to 2.50

There is a great hype about the development and new tools released for the upcoming Blender 3D 2.50, or should I say Blender 3D 2.60? This probably will be the final and stable release of the 2.50 development cycle at the end of the Durian project. I can see lots of new users starting to […]

Furniture modeling tutorial: Using the Solidify Modifier

The new Solidify Modifier added to the Blender 3D 2.50 development is making a huge success among 3d artists, and it will be indeed a great tool for anyone who ever tried to work with poly modeling using curved surfaces. Without the Solidify modifier or script, we have to work with extrudes based on the […]