Demo of the new PathGPU2 from SmallLuxGPU
I know that everybody is excited about the new Blender Cycles, but we can`t forget about the other options for use GPU based render with Blender. If you don`t remember, we still have SmallLuxGPU that enable us to create some amazing renderings using GPU power, and it has a new PathGPU2 render method that is quite impressive.
In the video below we can see a demo of this new PathGPU2 and the use of SmallLuxGPU live mode to render a statue. How to use SmallLuxGPU with Blender 2.5? Well, the easiest way to do that is by downloading a build from graphicall.org with SmallLuxGPU already integrated.
So, here is the video:
SmallLuxGPU 1.8beta1 live mode from homer_simpson on Vimeo.
Did you test it with a interiorscene (inclusive some windowsglass) yet ?
The big difference between pathgpu and Pathgpu2 is imho sunlight/skylight.
Now it’s possible to make GREAT architectural renderings with a great speed.
The linux version runs imho way better than the win version, because the system is still responsive when rendering.
I tested also the demo version of octan. So a quick look at SLG vs Octane tested on a GTX460
+slg is unbelievable fast with pathtracing (pathgpu2) it’s actually faster though using opencl which is considered as slower.
+OpenCL also runs on AMD/ATI hardware and on the CPU
– slg is slower when using direct light, and also has no AO i think.
– slg has less features than octane.
– the octane gui is simply awesome.
(+octane doesn’t seem to have a metal material, not sure about that.)
+octane with pathtracing makes the system a bit unresponsive.
+SLG is open source 🙂 octane costs 99â‚¬
-The navigation in the render view is faster in octane.
nvidia or ati ? which is better for luxrender @ same price