Best of Blender 3D Architect: Rendering with Cycles

What would be of a series of articles related to architecture and Blender without something about Cycles? And today on the Best of Blender 3D Architect series I will bring back two articles about rendering with Cycles. The first one shows how to render 3d models with a special wire object, which will give you […]

Best of Blender 3D Architect: Trees and shrubs for architecture

It is that time of the year again, and with the year getting to the end it is time to remember some of the best articles posted here on Blender 3D Architect. The blog has now almost five years and with some nice resources, tutorials and tips for artists using Blender for architecture. Unfortunately some […]

Blender 2.65 released

Just a few moments ago a new version of Blender was released! Yes, Blender 2.65 is now available for download and with a lot of new features and bug fixes. The good news for artists working with architectural visualization is that some of those modeling improvements proposed at Google Summer of Code are now available. […]

Blender 2.64 new features: Cycles supporting spot lamps

This was an exciting week for Blender artists because of the release of Tears of Steel, which clearly shows to the work that Blender can be used to create high quality material for entertainment. Besides Tears of Steel we are almost at another release of Blender because version 2.64 is already at Release Candidate 2! […]

Precision modeling tools for Blender?

Back in April all projects selected to be part of the Google Summer of Code 2012 were announced, and the Blender Foundation got sixteen projects approved! How many of those projects could directly change the way we work with architectural visualization? Well, my pick would be the projects dealing with modeling tools improvements. Luke Frisken […]

Testing the Automatic Seam creation

One of the projects from SoC 2011 is about UV Mapping in Blender, and the goal is to create an Automatic Seam creation tool. This would speedup the process of working with UV mapping in Blender, and since the project will also help a lot architectural visualization artists, I decided to give it a try. […]

How to chamfer edges with the Bevel Modifier for architecture

After a really long week I got some time to create a quick tutorial about how to use the Bevel Modifier in Blender, to chamfer edges for architectural modeling. This is an important detail to add realism to walls and furniture. The trick is quite simple, and consists on use the Bevel Weight to apply […]

New UV tools for Blender preview from SoC 2011

There are a lot of projects in development as part of the google summer of code 2011, and some of those projects may help architectural visualization artists. From all those projects I have a special interest on two related with improvements for UV mapping and UV editing. I just found some preview videos showing the […]